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Telltale releases Puzzle Agent on the iPhone, iPad

Just an FYI before you start your Labor Day weekend (and any associated trips): Telltale Games has released its latest title, Puzzle Agent, for the iPhone and the iPad. The game got middling reviews on Metacritic, but I think that's mostly because of the genre -- if you're a fan of sharp writing and interesting puzzles to play on the drive or flight out to the country for your vacation, it's a worthwhile title to fill the time with. Even if all of the puzzles aren't perfect, the game's atmosphere is excellent, and the art style is exactly the kind of thing we need more of on the iPhone. Nelson Tethers' adventures as a Puzzle Agent exploring the Scoggins Eraser Company are a worthy addition to the App Store. You can get the small-screen version for US$4.99.

The game's also available on the iPad as Puzzle Agent HD, for a premium price of $6.99, though it doesn't offer up any extra features besides of course the larger graphics (and easier to read text in some cases). But whichever one you choose is mostly just a matter of practicality -- both are excellent to play through.

And this is an extra bit of news unrelated except for the "Puzzle" connection, but it's always nice to go into a holiday weekend with something to look forward to: Namco has announced that it will be bringing the great Puzzle Quest 2 to the iPhone sometime this fall, complete with Game Center integrated for full multiplayer. We'll look forward to that one for sure.

Telltale releases Puzzle Agent on the iPhone, iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Telltale releases Puzzle Agent on the iPhone, iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

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Posted on 4 September 2010 | 9:00 am

TUAW Giveaway: Chuck Gnome

Chuck Gnome was chosen as our Daily App here on the site about a month ago, and now Movable Sprites has offered us a few copies to give away to you readers. Since we last posted about it, the game has updated to version 1.1 and added in a new episode, a new mini game, new music, and lots more. Plus, the price was lowered to 99 cents (and there's still a lite version available for you to check out).

But if a buck is still too much for you to check out this gnome tossin' good time, you can enter below to win one of 10 copies from TUAW and Movable Sprites!

To enter the giveaway, leave us a comment telling us what you'd like to chuck Chuck at in real life. Here are the official rules:

  • Open to legal US residents of the 50 United States, the District of Columbia, and Canada (excluding Quebec) who are 18 and older.
  • To enter, leave a comment telling us what real-life object, place, or thing you'd like to throw Chuck Gnome at.
  • The comment must be left before midnight on Monday, September 6, 2010, 11:59PM Eastern Daylight Time.
  • You may enter only once.
  • Ten winners will be selected. All will receive one promo code for Chuck Gnome, valued at $0.99 each.
  • Click Here for complete Official Rules.
Good luck!

TUAW Giveaway: Chuck Gnome originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 00:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW Giveaway: Chuck Gnome originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 00:00:00 EST. Please see our terms for use of feeds.

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Posted on 4 September 2010 | 12:00 am

Flick this! Croke puts Crokinole on the iPhone

Crokinole is a beautiful, simple game with a long history. In the tradition of pool and Carrom, Crokinole is a dexterity game that pits two (or four) people against each other around a circular wooden board. Players try to flick little wooden discs towards the center, knocking out opponent's discs if they're in the target area. It takes a minute to learn and a lifetime to get frustrated at because you're just not good enough.

The trouble is, if you want a decent Crokinole board at home, it'll set you back a few hundred dollars; $130 or so is the minimum, and you can always pay more if you really want to go all out. It's not hard to find boards costing $400 or more (don't ask how much the Death Star board costs) and you need someplace to store it when it's not in use. These things are about a meter across, and made of heavy wood, so this isn't a trivial issue.

With the Croke iPhone app, you can have a somewhat similar experience on a touchscreen. It's not the same thing, but it's also only $1.99, so you're getting to play without paying through the nose. Read on to see if this flick's for you.


Continue reading Flick this! Croke puts Crokinole on the iPhone

Flick this! Croke puts Crokinole on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 14:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Flick this! Croke puts Crokinole on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 14:30:00 EST. Please see our terms for use of feeds.

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Posted on 3 September 2010 | 2:30 pm

Epic Citadel shows the bright promise of iOS gaming's future



Epic Games, creator of the Unreal 3 game engine, has been working on getting Unreal Engine 3 running in iOS for a while now. They showed off some of their efforts with a demo of "Project Sword" at Apple's iPod event, and Mike Capps of Epic Games talked about the direction he saw gaming on iOS devices taking in the future.

The fact that the Unreal 3 engine now runs seamlessly on iOS devices is a huge deal. This is the same game engine that's responsible for many high-quality titles on the Xbox 360 and PlayStation 3, so having it run games on a device that fits in the palm of your hand is pretty mind-blowing. You can get a taste of Epic Games' Unreal 3 in iOS efforts with Epic Citadel, available on the App Store -- but because of the demanding graphical requirements, it's only compatible with the iPhone 3GS, iPhone 4, iPad, and 3rd and 4th generation iPod touches. If you don't have one of those devices, the demo likely won't run at all.

A demo is really all Epic Citadel is; it's not a game as such, since there's really nothing for you to do except wander around and gape at the environment. And gape you will, because this is console-quality graphics on a 3.5 inch screen. While wandering through the castle grounds, I exclaimed several times, "I can't believe this is running on a freaking cell phone." The graphics in Epic Citadel easily surpass anything I've seen on the iPhone before, and they put the Nintendo DS to shame. Even the Wii doesn't put out graphics with this level of detail. To my eyes, only the Xbox 360, PS3, and PC games are competitive with the graphical richness I'm seeing in Epic Citadel on the iPhone.

Don't just take my word for it, though. Either download the demo yourself ,or if you can't run it on your device, check out our coverage in the video above. The game engine is truly amazing on the iPhone 4, especially with the Retina Display. And if this is the future of gaming in iOS, ... Nintendo and Sony had better step up their game.

Epic Citadel shows the bright promise of iOS gaming's future originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 12:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Epic Citadel shows the bright promise of iOS gaming's future originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 12:00:00 EST. Please see our terms for use of feeds.

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Posted on 3 September 2010 | 12:00 pm

TUAW's Daily App: Mirror's Edge

Usually, we like to use this space to highlight developers and apps that could use a little more exposure, not call out big-budget titles from developers like Electronic Arts. But this one's worth it -- Mirror's Edge is a pretty terrific, completely original translation of the plaforming game that arrived on consoles last year. It was out on the iPad at launch earlier this year, and now the game has made its way to the iPhone, bringing Retina Display graphics and the same well done gameplay.

Out of all of the "major" game publishers, EA has shown Apple quite a bit of love in the past, and this is probably the company's best original (in mechanics, if not actually name or premise) title for the iOS platform. It's a real shame that it took so long for this one to make it around to the handheld, but now that it's here, it is worth the $4.99 purchase price for those looking for a premium iPhone experience.

And heck, if that's too much, just be patient another eight months or so and you'll probably see the game on sale. If you're interested in this gameplay at all -- basically a complicated Canabalt, with heroine Faith running, sliding and shooting her way across rooftops -- definitely give it a look.

TUAW's Daily App: Mirror's Edge originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW's Daily App: Mirror's Edge originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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Posted on 3 September 2010 | 8:00 am

Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming


Gamasutra cornered Epic Games' Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal -- Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is being designed by Chair (which is the same group that did the popular Shadow Complex game for Xbox 360), and we'll see the full project soon.

Capps also confirms that UE 3 needs at least an iPhone 3GS to run, but he says that in terms of hardware, Apple's devices are right where they need to be. High-resolution textures are an issue (you can't install a 15gb game on an 16gb portable device), but the memory and speed are actually there, says Capps. "You've got 16 gigs of flash memory," he says, "which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well."

The biggest issue holding handheld gaming back is larger environments, but game developers are getting better and better at designing worlds that render quickly and well to all kinds of platforms. And Capps looks into the future, and sees even more possibilities for Apple and their product lines. "It doesn't take a whole lot of leaps of faith to say, 'Right now, I can display from my iPad to my Apple TV on a big screen TV.' How far away are we from 'that's my game console, and it's displaying wirelessly to my television set?' It's not far away."

That's kind of a trippy thought -- that Apple had to finally move away from the Mac to earn a larger foothold in gaming. It's very heartening, as a gamer and an Apple fan, to hear Capps as excited as he is about the possibilities for iOS and the App Store.

[via Joystiq[

Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 7:30 pm

OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android

Game Center is almost out in consumers' hands, but that hasn't stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: "Casual" games will use highscores to offer up multiplayer and even co-op challenges, while "Core" games will actually run real-time multiplayer, in conjunction with a system from a company called Exit Games.

Sounds interesting -- the new features are being tested by developers right now, and will be available in OpenFeint sometime later on this year. Game Center will definitely make a big splash in iPhone gaming when it gets released next week, but OpenFeint is still planning on sticking around and innovating where even Apple hasn't yet dared to go. iOS game players will be glad to have both around when all is said and done.

OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 6:00 pm

Twitterrific 3 for the iPad: change, tough love, and better

Here's a good sign that you've made some pretty significant changes to your application: three different people from the company write three different posts about the new design. That's what the folks from Iconfactory did about Twitterrific 3. David Lanham wrote about Redesigning Twitterrific, not just the timeline, but also the settings, contacts, filtering, and more to "optimize the user experience." Gedeon Maheux wrote about Twitterrific's Tough Love, and realizing that Twitterrific had gotten out of hand, along with the steps they took to make it better rather than just pile more on top of it. Craig Hockenberry wrote about not designing for early adopters, whose expectations may limit making something better by expecting you to simply build on what you had before.

I was an early adopter of Twitterrific on the Mac, and still compare all other applications to Twitterrific when I am using them. When I first heard about the changes in Twitterrific 3, I was sure I was going to hate them. After having used it for awhile, I still think Twitterrific is my favorite iPad app. I've been using it since I bought my iPad back in mid-June, and although I've tried some of the others, I keep coming back to Twitterrific. Many others have just started using Twitterrific 3 for the iPhone or iPad because Twitter turned off "basic authorization" logins. All Twitter applications now must use Twitter's (severely, thoroughly flawed) OAuth system for logging in.

Read on for my thoughts on the app, as well as what TUAW heard directly from Iconfactory about the future of the app.

Continue reading Twitterrific 3 for the iPad: change, tough love, and better

Twitterrific 3 for the iPad: change, tough love, and better originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Twitterrific 3 for the iPad: change, tough love, and better originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 4:00 pm

iOS 4.1 with HDR built-in comes as a shock to HDR app developers

If I had to make a list of the top ten features I thought would be included in the iOS 4.1 update, HDR photography would not have been on it. HDR really came out of the blue, and one developer told me he was 'shocked' to hear that the feature was included in the next iPhone update.

Let's back up a minute. HDR (High Dynamic Range) photography is a method where pictures are taken at different exposures and combined into one image. Since the iPhone and most monitors can't really display the full light to dark range of the image, the HDR software tone maps the picture, so you see details in the shadows and don't blow out the highlights, such as a bright sky. HDR images are controversial. Some people hate them, and think it produces garish pictures. Others love the flexibility to shoot pictures in challenging lighting conditions.

I like to use HDR at times when shooting landscapes, and recently documented a photo trek where I was able to use HDR apps on the iPhone.

Continue reading iOS 4.1 with HDR built-in comes as a shock to HDR app developers

iOS 4.1 with HDR built-in comes as a shock to HDR app developers originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iOS 4.1 with HDR built-in comes as a shock to HDR app developers originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 3:00 pm

Official Twitter app updated for iPad

A few months ago, Twitter announced that they had acquired Tweetie and the web (I refuse to use the word "blogosphere" because it is a stupid word) exploded with predictions that they had effectively killed off the market for 3rd party Twitter applications by offering a free alternative.

With the release of Twitter as a universal app that now includes iPad support (read the official announcement here) I feel confident that the reports of the death of 3rd party Twitter applications have been greatly exaggerated.

The UI for Twitter for iPad is, without question, unlike any other Twitter application that we've seen. Opinions around the TUAW offices differ on whether this difference is "awesome" or "an abomination." I definitely range towards the latter end of the scale, and judging by most of the comments of people that I follow on Twitter, the initial reaction is definitely one of "too busy" and "over designed."

This is in sharp contrast to Twitterrific, which just released a major update for the iPad and iPhone where the Iconfactory made dramatic simplifications to the app, while retaining the most important features for the most users. (Craig Hockenberry talked about those changes here.)

Continue reading Official Twitter app updated for iPad

Official Twitter app updated for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Official Twitter app updated for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 11:00 am

Billboard nominates music app awards

Billboard has announced that it will be giving awards out for iOS music apps (of all things). At the Music App Summit on October 5th, Billboard will choose winning iOS apps in six different categories, from Best Artist App and Best Music Creation App to Best Branded Music App. You can find the full list of nominees after the break, and there are some recognizable names on there, including a Phish touring app, TUAW favorite I am T-Pain, and the now Disney-owned Tap Tap Revenge.

Winners will be announced at the summit, and they will be selected by a panel of judges that includes (not kidding about this) MC Hammer and a bunch of CEOs and marketing folks. It seems silly (and let's face it... it is), but Billboard is a big deal in the music industry, and this means that the dinosaur-like recording giants are at least starting to notice the effect that apps have on artist profiles. Plus, it's good to see LaDiDa get a little more attention -- I liked that one.

Continue reading Billboard nominates music app awards

Billboard nominates music app awards originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Billboard nominates music app awards originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 9:00 am

TUAW's Daily App: Super Mega Worm

Sometimes you roll along, having a pretty good day... and sometimes, you just want a giant worm to rise up out of the ground and destroy everything. Super Mega Worm is for that second type of day. (You'll have to find something else for the first -- Doodle Jump, perhaps?) It's a game where you control a gigantic worm on a 2D field. You use a slider (or the accelerometer) to direct it through the soil and up onto the surface of the Earth, where puny little humans await their inevitable destruction. The game is funny in a morbid way; you end up cheering for the little worm as it grows (and learns new abilities) over time, and eventually, you'll find yourself reveling in the destruction of the human race.

Quality pixelated graphics and excellent sounds help immersion a lot, and the control scheme is surprisingly fitting for the kind of movement that the worm does. There's even a little mini-game in jumping off of various vehicles into the atmosphere and exploring the game field in both directions. Super Mega Worm isn't really a title for the faint of heart; even though the graphics are pretty retro, things get gory fast. But if you've ever found yourself laughing at or cheering for the monster in a horror movie, Super Mega Worm will probably dig its way into your free time. The game is US$2.99 on the App Store right now.

TUAW's Daily App: Super Mega Worm originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW's Daily App: Super Mega Worm originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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Posted on 2 September 2010 | 8:00 am

Booyah releases InCrowd for iPhone and iPod touch

Booyah has released an iPhone and iPod touch version of its Facebook game, InCrowd, and it's now available on the App Store. The app, like the very popular MyTown, uses location check-ins to create a game around social networking. But unlike MyTown, this app was originally released as a Facebook game. Booyah originally started InCrowd as its first Facebook venture, but it's now bringing the game back to the iPhone, where it's presumably more comfortable at development. But the Facebook and iPhone versions work together (in fact, you need a Facebook account to play it), so check-ins on either platform can be seen in the app.

As for the game itself, it's exactly the kind of thing that's very popular among the huge tween audience for Facebook games -- there's a cartoonish avatar that can interact with friends socially, and checking-in to certain places earns the avatars popularity and status. There's a microtransaction element as well -- interacting uses energy, and if you don't want to wait for a refresh, you can spend 99 cents to get more. Standard social gaming stuff, although Booyah is pretty good at putting it together by now.

Booyah remains a company to watch in the social gaming space -- it doesn't seem to have had quite the success it wanted on Facebook, but the company is flexible enough to switch a game like this over to Apple's platform without skipping a beat. We'll have to wait and see whether or not the free app gains MyTown's level of adoption, however.

Booyah releases InCrowd for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Booyah releases InCrowd for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.

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Posted on 1 September 2010 | 7:00 pm

iPod touch outselling PSP and DS in games, not systems

During this morning's event, Steve Jobs tossed out the factoid that the iPod touch was trouncing traditional handheld gaming, claiming that the system had sold more than Nintendo and Sony's portables combined. If, like us, you thought that meant Apple had sold more devices than traditional game makers, then Steve was wrong -- he mentioned in the same event that Apple has shipped 120 million iOS devices, and while that's very impressive, it's not quite as big as the 125 million Nintendo DS systems the Japanese company had sold around the world as of January. That doesn't even count the 62 million PSP units Sony has sold worldwide. In terms of gaming devices sold, Apple has a long ways to go.

But Steve can't have been that wrong -- he said that the iPod touch had sold more than Nintendo or Sony combined. He can't be off by over 60 million, right? It's more likely that he meant software sales. There have been about 718 million DS games sold in the system's history, and about 252 million games sold on the PSP. And there have been 6.5 billion downloads of iOS apps so far (with 1.5 billion of those being game and entertainment apps). When you compare the numbers that way, yes, Apple is far outselling Nintendo and Sony in terms of game sales. But of course, iOS apps tend to be much cheaper than Sony and Nintendo's software (if not free), and gamers could probably argue all day about the difference in average quality of the two platforms.

Either way, Steve was stretching the truth a little bit on that stat. Apple has done a terrific job making inroads on portable gaming (some of it even without planning to do so), but the Cupertino company has a little way to go yet before it starts really competing with the established console manufacturers.

Update: A few commenters suggest that Apple has sold more iPod touches than both other systems combined recently, as in the last quarter or so. But the other two devices are a few years older than the oldest iPod touch, so that doesn't seem like a great comparison either. Again, Apple has made really incredible strides into handheld gaming, but the company isn't quite overwhelming its competitors in this market yet.

iPod touch outselling PSP and DS in games, not systems originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 16:05:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iPod touch outselling PSP and DS in games, not systems originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 16:05:00 EST. Please see our terms for use of feeds.

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Posted on 1 September 2010 | 4:05 pm

Game Center coming in iOS 4.1, Epic Games working on Project Sword

Steve Jobs just showed off some screenshots and functionality for Game Center, which will be officially releasing with iOS 4.1 next week. The official app will provide social networking features for App Store games, including friends lists, achievements, "auto matching" (the rest of the world calls that matchmaking), challenges and a host of other cross-platform features for gamers on Apple's mobile platform.

Jobs also invited a few gentlemen from Epic Games onstage to show off "Project Sword," a gorgeous title running in the Unreal Engine inside iOS. It's an action RPG title that's coming soon with full Game Center integration, and the demo featured practically instant multiplayer fighting from a third-person perspective, as well as first-person world exploration. Seriously, this thing looked great, but you don't have to take my word for it -- Epic has already uploaded the very same environment shown in the demo as a free app, so go download and check it out now. It does require an iPhone 3GS or better, but man that's a good looking game.

Game Center is finally coming out with iOS 4.1, which Jobs said would be available next week. Looking forward to it!

Game Center coming in iOS 4.1, Epic Games working on Project Sword originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Game Center coming in iOS 4.1, Epic Games working on Project Sword originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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Posted on 1 September 2010 | 3:00 pm

CoPilot GPS nav app adds ActiveTraffic

ALK Technologies today is releasing a new version of the CoPilot Live app with a feature called ActiveTraffic. It uses real time traffic flow information that mates with dynamic routing technology to get you to your destination by selecting alternate routes, then accurately estimating your new arrival time.

The traffic information comes from INRIX, which is a leading provider of traffic data. I tried the new app, and it certainly showed some traffic snarls. But here in southern Arizona, things don't get too dicey even at rush hour, so there wasn't any need to select a new route. I could see very detailed information in Phoenix, where traffic can be downright hellish.

The ActiveTraffic feature is US$9.99 for a 12 month subscription. Current owners of CoPilot Live v8 US Traffic subscribers will get upgraded to TrafficLive for free.

Gallery: CoPilot Live screen shots

Continue reading CoPilot GPS nav app adds ActiveTraffic

CoPilot GPS nav app adds ActiveTraffic originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)CoPilot GPS nav app adds ActiveTraffic originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

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Posted on 1 September 2010 | 11:00 am

Rumor: New iPhone 4 handset at the end of September

Honestly, I don't even believe this one, but it's our responsibility as an Apple news site to keep you updated on the latest rumors, so here you go: A Mexican tech site is reporting that a Telcel executive says there will be a new version of the iPhone 4's handset released as soon as the end of September.

Marco Quatorze, Telcel's Director of Value Added Services, says that the iPhone 4 will soon go on sale in Mexico with the same hardware as everywhere else, but that as of September 30th (which is purportedly when the free case deal ends), Apple will be releasing brand new hardware for the phone that will fix the seam in the outer band that causes reception issues.

Anyone who's been paying attention to the issue knows that story's full of holes -- not only does Apple already consider the whole "Antennagate" issue solved, but it's extremely improbable that they'll update the hardware so soon and for that reason. It's much more likely that the company would just extend the free case program rather than update the hardware before the planned cycle. Plus, as we heard from Apple specificially, "Apple has not made an announcement regarding iPhone 4 pricing or availability in Mexico." Let's get the phone on sale before we start talking about updates.*

It's possible that this is just an error in translation. If you want to get a little paranoid, we might even guess that Mr. Quatorze is trying to keep Mexican customers from buying another cellphone, hinting that there are better phones coming just around the corner. Either way, we're only posting this rumor here for due diligence -- it's extremely unlikely we'll see a new iPhone 4 in just over a month.

*As noted in the comments here, on the iPhone 4 Mexico post and on Apple's own site, the iPhone 4 is available in Mexico, but Apple has yet to provide us with an actual statement to that effect.

[via MacRumors]

Rumor: New iPhone 4 handset at the end of September originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 15:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Rumor: New iPhone 4 handset at the end of September originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 15:30:00 EST. Please see our terms for use of feeds.

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Posted on 31 August 2010 | 3:30 pm

In Brief: Hurricane for iPhone on sale

As the Atlantic storm season heats up and US East Coast residents warily eye Hurricane Earl's projected path, the team at Kitty Code has put their flagship iPhone app -- Hurricane 3.3 -- on sale for US$1.99 through September 5. The separate iPad version, Hurricane HD, remains priced at $3.99. We've checked out both the mini and mega versions previously.

There are scores of hurricane-related apps on the store, so if the Big Kahuna isn't to your liking you have some other options too. Stay safe!

In Brief: Hurricane for iPhone on sale originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)In Brief: Hurricane for iPhone on sale originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

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Posted on 31 August 2010 | 2:00 pm

Mooncharge solar charger for iPhone 4 won't charge via moonlight

solar chargerFor many people on the go, a full charge on their iPhone just isn't enough to get them by. Oh sure, they could hunt around for a standard wall outlet or plug into their laptop, but that's not always possible. So, they might carry a portable battery pack, like the splash Intense. But for green-minded folks, maybe something more sustainable?

The Frostfire Mooncharge is a solar-powered, portable charger for your iPhone 4 that attaches directly to the back of your device. Fully loaded up with the power of the sun (or via USB), it will power your iPhone for an extra 315 hours on standby and provide up to 27 additional hours of music, 10 hours of video, and five hours of talk time. From no charge at all, 20 minutes of sunlight will fill its battery pack to provide five extra minutes of calling or 50 minutes of standby power.

A few negatives for this device, right from the start, are: 1) it appears extremely bulky, and there's no reported weight for the device, 2) its name is sadly misleading, and therefore 3) we have to leave our caves and brave daytime sunlight to take advantage of its full potential.

[via MacStories]

Mooncharge solar charger for iPhone 4 won't charge via moonlight originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Mooncharge solar charger for iPhone 4 won't charge via moonlight originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

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Posted on 31 August 2010 | 12:00 pm

The silly season: No Comment on The iBottleopener


Now I've seen everything. To give lie to the meme that there's an app for that, perhaps a new and upcoming meme will be that there's a case for that.

The iBottleopener
(US $19.99) is a case for an iPhone 3G or 3GS that has a bottle opener on the back. The video, that you've probably just seen, sets a new standard for cheesy adverts. The tagline of the ad campaign is "a party in your pocket." At least they didn't use "a party in your pants," which shows that the manufacturers do have a modicum of restraint.

I'm sure that The iBottleopener is the perfect back to school gift for any college student. And iPhone 4 owners won't be left out of the party, or the pants for that matter, since a case to fit the newest iPhone is on its way.

For adding a beery note to your iDevice lifestyle, this case deserves a hearty No Comment.

Thanks Zack (I think) for sending this in.

The silly season: No Comment on The iBottleopener originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)The silly season: No Comment on The iBottleopener originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.

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Posted on 31 August 2010 | 11:00 am